Introduction:
Hi Folks. My name is Andrew and a few of you around the HL2 community know me as "Outatime". I've been working on an a Raccoon City Police Department map on and off since about 2006 and was eagerly waiting for the release of this game. I'm definitely not an expert mapper, but I'm trying to make this work out well. I've started a Resident Evil 3 campaign that I would like to include the following stages:
- -Raccoon City Streets
-R.P.D.
-Clock Tower
-Hospital
-Park
-Factory
Here are some screens of the first map.
Raccoon City Streets- Warehouse area:













Latest video:
[size=150]F.A.Q.
[b]When is this going to be released?
There's a lot of work to do in putting together separate maps, and subcomponents of each map: light, visability, prop placement, sound, ai, event programming, and optimization. It takes a VERY long time to do. I may make a beta of the RC streets available in July. But the final product will not come out until A. I have enough time to finish everything, and B. Valve Releases the SDK for L4D. Right now, everyone has just jimmy rigged out their hammer to work with L4D, but it doesn't have all the tools needed to work 100% yet. I can't set a release date as I've completely started over to do this correctly with detail. As I make progress I'll let you know.
Will we see Jill/Carlos/Nicholai?
I won't rule this out, but I'm not a modeler or skinner. If someone is willing to donate their naemeis, I'll be more than happy to credit them.
Will it include sounds/and music from the original game?
Sounds: Definitely! Music: kind of. The music is great from RE3, very catchy, but the PS1 instruments they used make it sound kind of dated. I have a few orchestrated clips I will probably insert instead.
Hey, what's up with the outbreak music in RPD instead of the original?
This was a tough choice for me, believe it or not. The original RPD music is about an 1minute 36 seconds long on a loop. The theme from RE: Outbreak File 2 is about 2 minutes 2:36 seconds and runs on a loop. I suspect people would quickly tire of it. The outbreak theme varies on the original with portions of the original still intact in it. Not to see I won't include other original music though.
Can I beta test this?
At the request of the l4dmods.com staff, I've left up the original alpha map in the downloads section. However, please keep in mind it's buggy and needed to be redone. I released 1.0 and it was very controversial. I didn't abide by typical mapping rules which made it a framerate and general optimization nightmare. It wasn't as detailed as I could make it. L4D gamers seemed to think it was ok but clearly seasoned mappers thought it needed a lot of work. The feedback I got on 1.0 was very useful, but we won't be doing another one until at least this summer.
Do you want to join my mod team?
No, sorry. I'm doing this alone because don't have the schedule to commit to deadlines of a mod between work and grad school. Nothing personal! I'm not a pro mapper by any means

Hey did you know some other guys are doing another RE map/campaign?
Yes. Actually I've talked to quite a few folks who have their own iterations of the RPD map and campaign. I know Zac is working on Bioh4zard which I'm eager to play as well.
I think it will be cool to try all the different versions and see their takes on things. I only recently decided to expand the RPD map into a campaign. There's a lot of talented folks out there and it will be great to see their takes on RC as well.
I hope that answers most of your questions but feel free to ask away/leave your comments here. Thanks, and I look forward to being able to share my updates with everyone in the future. Thanks for reading/watching!





Will do! I hope I can keep up the pace...also hope Valve gets out the proper SDK soon.










