You can download the survival (beta02) version of this map here.
Please post any feedback in this thread. Thanks.
I have updated the survival beta to clean up exploit spots and added some breakable walls into the apartments.
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THE STORY
You have just finished a weekend long, zombie movie marathon at the old Salmar Classic theater. Before you can exit the theater, you are surprised by four infected police officers...you manage to defeat them and grab their pistols.
OBJECTIVES
1:Find a radio upstairs
2:Get to the apartment roof for evacuation
3:Door is locked, reboot the security server in the basement
4:Server needs a key-card, search the apartments
5:Use the card to reboot the system and retrieve a pass-code.
6:Use the code to open the roof access door
7:Get on the helicopter when it arrives
I've used a lot of logic entities to keep things random...the radio spawns in 1 of 3 spots and the key-card spawns in 1 of 8 spots. The 3 digit code to the roof access door is randomly spawned each round as well.
UPDATES--4/27/2009
I've decided to make this map a single map campaign. It will be a finale map...this simply made sense, since you hop on a helicopter at the end. The finale is triggered once you find and use the randomly spawned radio. Instead of just holding out till the helicopter arrives though, you have to complete the objectives while the finale is occurring.
Some short videos of the first 4 objectives.
OBJECTIVE01 (find the radio)
OBJECTIVE02 (get to the apartment roof)
OBJECTIVE03 (door is locked, get to the security server in the basement)
OBJECTIVE04 (the server needs a key-card, search the apartments)
SOME UPDATED PICTURES






The street that inspired me.

Thanks for checking it out.
























